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Ignore:
Timestamp:
May 8, 2008, 4:15:45 PM (16 years ago)
Author:
scheusso
Message:

fixes over fixes

File:
1 edited

Legend:

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Added
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  • code/branches/network3/src/network/Server.cc

    r1248 r1253  
    223223
    224224  void Server::processAck( ack *data, int clientID) {
    225     COUT(4) << "Server: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl;
     225    COUT(4) << "\b\b\b\n\n\n\n\nServer: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl;
    226226    gamestates->ackGameState(clientID, data->a);
    227227    delete data;
     
    240240    if(!gamestates->pushGameState(data, clientID))
    241241        COUT(3) << "Could not push gamestate\t\t\t\t=====" << std::endl;
    242     delete[] data->data;
    243     delete data;
    244242  }
    245243
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