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Ignore:
Timestamp:
May 7, 2008, 4:39:42 PM (17 years ago)
Author:
scheusso
Message:

different enhancements in input/network handling and synchronisation

File:
1 edited

Legend:

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  • code/branches/network3/src/network/PacketManager.h

    r1232 r1245  
    9191    void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    9292    void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    93     void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT);
    94     void gstate( ENetPacket* packet );
     93    void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
     94    void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
    9595    void clid( ENetPacket *packet);
    9696    bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
     
    9999    //process data
    100100    //two functions are note yet implemented!
    101     virtual void processGamestate(GameStateCompressed *state);
     101    virtual void processGamestate(GameStateCompressed *state, int clientID);
    102102    virtual void processAck( ack *data, int clientID);
    103103    virtual void processClassid( classid *cid);
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