Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 17, 2019, 1:32:44 PM (5 years ago)
Author:
pomselj
Message:

Jesus safed our souls and stopped the crashing. Hallowed be his name and hallowed be his followers sevy and aryo, first of their names, saviors of the andals the raynars and the first nerds. Fourier is love btw

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.h

    r12395 r12396  
    1 /*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net <
    4  *
    5  *
    6  *   License notice:
    7  *
    8  *   This program is free software; you can redistribute it and/or
    9  *   modify it under the terms of the GNU General Public License
    10  *   as published by the Free Software Foundation; either version 2
    11  *   of the License, or (at your option) any later version.
    12  *
    13  *   This program is distributed in the hope that it will be useful,
    14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  *   GNU General Public License for more details.
    17  *
    18  *   You should have received a copy of the GNU General Public License
    19  *   along with this program; if not, write to the Free Software
    20  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    21  *
    22  *   Author:
    23  *      Fabian 'x3n' Landau
    24  *   Co-authors:
    25  *      ...
    26  *
    27  */
    28 
    29 /**
    30     @file OrxoBlox.h
    31     @brief Declaration of the OrxoBlox class.
    32     @ingroup OrxoBlox
    33 */
    34 
    351#ifndef _OrxoBlox_H__
    362#define _OrxoBlox_H__
     
    7440
    7541            PlayerInfo* getPlayer();
    76             // void spawnPlayer(PlayerInfo* Player) override;
    7742            virtual void playerPreSpawn(PlayerInfo* player) override;
    7843            virtual void tick(float dt) override;
     
    8954            OrxoBloxCenterpoint* getCenterpoint(void)
    9055                { return this->center_; }
    91             //OrxoBloxStones* CheckForCollision(OrxoBloxBall* Ball);
    9256            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
    9357            void count();
     
    9660            void startWall(void);
    9761            void createWall(void);
    98             //void startBall(); //!< Starts the ball with some default speed.
    9962            void cleanup(); //!< Cleans up the Gametype by destroying the ball and the bats.
    10063
    10164            WeakPtr<OrxoBloxCenterpoint> center_; //!< The playing field.
    102             //WeakPtr<OrxoBloxBall> ball_; //!< The OrxoBlox ball.
    10365            unsigned int level_;
    10466
     
    10870           
    10971            WeakPtr<OrxoBloxWall> futureWall_;
    110             std::vector<OrxoBloxWall*> activeWalls_;
    111             std::vector<OrxoBloxStones*> stones_; //!< A list of all stones in play.
    11272            int counter;
    11373            const int max_counter = 4;
Note: See TracChangeset for help on using the changeset viewer.