- Timestamp:
- May 17, 2019, 1:32:44 PM (5 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.h
r12395 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBlox.h31 @brief Declaration of the OrxoBlox class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBlox_H__ 36 2 #define _OrxoBlox_H__ … … 74 40 75 41 PlayerInfo* getPlayer(); 76 // void spawnPlayer(PlayerInfo* Player) override;77 42 virtual void playerPreSpawn(PlayerInfo* player) override; 78 43 virtual void tick(float dt) override; … … 89 54 OrxoBloxCenterpoint* getCenterpoint(void) 90 55 { return this->center_; } 91 //OrxoBloxStones* CheckForCollision(OrxoBloxBall* Ball);92 56 virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command 93 57 void count(); … … 96 60 void startWall(void); 97 61 void createWall(void); 98 //void startBall(); //!< Starts the ball with some default speed.99 62 void cleanup(); //!< Cleans up the Gametype by destroying the ball and the bats. 100 63 101 64 WeakPtr<OrxoBloxCenterpoint> center_; //!< The playing field. 102 //WeakPtr<OrxoBloxBall> ball_; //!< The OrxoBlox ball.103 65 unsigned int level_; 104 66 … … 108 70 109 71 WeakPtr<OrxoBloxWall> futureWall_; 110 std::vector<OrxoBloxWall*> activeWalls_;111 std::vector<OrxoBloxStones*> stones_; //!< A list of all stones in play.112 72 int counter; 113 73 const int max_counter = 4;
Note: See TracChangeset
for help on using the changeset viewer.