- Timestamp:
- May 16, 2019, 3:10:44 PM (5 years ago)
- File:
-
- 1 edited
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code/branches/3DPacman_FS19/src/modules/pacman/Pacman.cc
r12365 r12380 88 88 dead(dt); 89 89 90 if(point > 230){ 90 91 92 } 93 94 //ingame loop 95 else{ 96 if(point > 5){ 91 97 92 98 for(PacmanPointSphere* pointer : ObjectList<PacmanPointSphere>()){ 93 pointSpherePosition = pointer->getPosition();99 Vector3 pointSpherePosition = pointer->getPosition(); 94 100 95 101 if(pointSpherePosition.y > 0){ 96 PacmanLaser* pos = ObjectList<PacmanLaser>(); //to do 102 103 PacmanLaser* pos = *(ObjectList<PacmanLaser>().begin()); 97 104 pos->setPosition(pointSpherePosition); 105 orxout()<<"hellooooo" <<endl; 98 106 break; 99 107 } … … 103 111 104 112 } 105 106 }107 108 //ingame loop109 else{110 113 111 114 //Register ghosts … … 223 226 void Pacman::takePoint(PacmanPointSphere* taken){ 224 227 ++point; 225 }228 226 229 if(point == totallevelpoint){ 227 230 this->levelUp();
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