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Ignore:
Timestamp:
May 9, 2019, 5:15:43 PM (5 years ago)
Author:
ahuwyler
Message:

Here and there

File:
1 edited

Legend:

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  • code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.h

    r12360 r12366  
    109109                { return this->accelerationFactor_; }
    110110
    111             /**
    112             @brief Set the length of the bats.
    113             @param batlength The length of the bats (in z-direction) as percentage of the height of the playing field.
    114             */
    115             void setBatLength(float batlength)
    116                 { this->batlength_ = batlength; }
    117             /**
    118             @brief Get the length of the bats.
    119             @return Returns the length of the bats (in z-direction) as percentage of the height of the playing field.
    120             */
    121             float getBatLength() const
    122                 { return this->batlength_; }
    123 
     111       
    124112
    125113            void Bounce(OrxoBloxStones* otherObject);
     
    130118            void setDefScoreSound(const std::string& engineSound);
    131119            const std::string& getDefScoreSound();
    132             void setDefBatSound(const std::string& engineSound);
    133             const std::string& getDefBatSound();
     120           
    134121            void setDefBoundarySound(const std::string& engineSound);
    135122            const std::string& getDefBoundarySound();
     
    146133            float speed_; //!< The speed (in x-direction) of the ball.
    147134            float accelerationFactor_; //!< The acceleration factor of the ball.
    148             float batlength_; //!< The length of the bats (in z-direction) as percentage of the height of the playing field.
    149             bool bDeleteBats_; //!< Bool, to keep track, of whether this->bat_ exists or not.
     135           
    150136            unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.
    151137            float relMercyOffset_; //!< Offset, that makes the player not loose, when, in all fairness, he would have.
    152138            WorldSound* defScoreSound_;
    153             WorldSound* defBatSound_;
    154139            WorldSound* defBoundarySound_;
    155140            OrxoBlox* orxoblox_;
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