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Ignore:
Timestamp:
May 2, 2019, 4:40:50 PM (5 years ago)
Author:
pomselj
Message:

Ball can do bouncy stuff

File:
1 edited

Legend:

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  • code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.h

    r12331 r12337  
    122122                { return this->batlength_; }
    123123
     124
     125            void Bounce(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint);
    124126           
    125 
     127            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    126128
    127129            static const float MAX_REL_Z_VELOCITY;
     
    133135            void setDefBoundarySound(const std::string& engineSound);
    134136            const std::string& getDefBoundarySound();
    135             void Bounce(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint);
    136             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    137137
    138138        private:
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