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Ignore:
Timestamp:
May 5, 2008, 1:19:22 AM (16 years ago)
Author:
scheusso
Message:

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File:
1 edited

Legend:

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  • code/branches/network3/src/orxonox/objects/SpaceShip.h

    r1212 r1232  
    6363            void setTransDamp(float value);
    6464            void setRotDamp(float value);
     65           
     66            void getFocus();
    6567
    6668            static void setMaxSpeedTest(float value)
     
    8385
    8486            Ogre::SceneNode* camNode_;
    85             Camera* cam_;
     87            Camera* cam_; 
     88            std::string camName_;
     89
    8690
    8791            ParticleInterface* tt_;
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