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Timestamp:
May 5, 2008, 1:19:22 AM (17 years ago)
Author:
scheusso
Message:

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File:
1 edited

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  • code/branches/network3/src/orxonox/Orxonox.cc

    r1184 r1232  
    326326    orxonoxHUD_->setEnergyDistr(20,20,60);
    327327    hudOverlay->show();
     328    setupInputSystem();
    328329
    329330    client_g->establishConnection();
     
    362363  }
    363364
    364   void Orxonox::createScene(void)
     365  void Orxonox::createScene()
    365366  {
    366367          // Init audio
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