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Timestamp:
May 5, 2008, 1:19:22 AM (16 years ago)
Author:
scheusso
Message:

a lot of changes in order to make it possible to have mulpiple clients with each one a new ship
camera changes
object changes
synchronisable: backsyncronisation should be possible now
gamestatemanager/gamestateclient: functions for backsyncronisation
some changes in order to get the input system (the old one) on the client working
TODO something with the camera position is wrong at the moment (clientside)

File:
1 edited

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  • code/branches/network3/src/network/Server.cc

    r1199 r1232  
    223223    gamestates->ackGameState(clientID, data->a);
    224224  }
     225 
     226  bool Server::processConnectRequest( connectRequest *con, int clientID ){
     227    COUT(4) << "processing connectRequest " << std::endl;
     228    //connection->addPacket(packet_gen.gstate(gamestates->popGameState(clientID)) , clientID);
     229    connection->createClient(clientID);
     230  }
    225231
    226232}
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