- Timestamp:
- Apr 18, 2019, 3:44:09 PM (5 years ago)
- File:
-
- 1 edited
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code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.h
r12212 r12308 121 121 { return this->batlength_; } 122 122 123 void setBats(WeakPtr<OrxoBloxBat>* bats); //!< Set the bats for the ball.123 124 124 void applyBats(); //!< Get the bats over the network. 125 125 … … 141 141 float accelerationFactor_; //!< The acceleration factor of the ball. 142 142 float batlength_; //!< The length of the bats (in z-direction) as percentage of the height of the playing field. 143 WeakPtr<OrxoBloxBat>* bat_; //!< An array with the two bats.144 143 bool bDeleteBats_; //!< Bool, to keep track, of whether this->bat_ exists or not. 145 144 unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.
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