- Timestamp:
- Apr 4, 2019, 5:13:42 PM (5 years ago)
- File:
-
- 1 edited
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code/branches/Boxhead_FS19/src/modules/weapons/weaponmodes/LightningGun.cc
r11108 r12284 48 48 LightningGun::LightningGun(Context* context) : WeaponMode(context) 49 49 { 50 orxout() << "DEBUG Fire HoverGun"; 50 51 RegisterObject(LightningGun); 51 52 … … 70 71 void LightningGun::fire() 71 72 { 73 72 74 LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext()); 73 75 projectile->setMaterial("Flares/LightningBall_");
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