- Timestamp:
- Apr 4, 2019, 3:33:04 PM (5 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/3DPacman_FS19/src/modules/pacman/PacmanGhost.h
r12259 r12272 73 73 Vector3 actuelposition; 74 74 bool ismoving = false; 75 int target_x = 0; // next step 76 int target_z = 0; 77 int goal_x = 0; // faraway goal to dertmine the direction of the target 78 int goal_z =0; 75 int target_x = 0; // one step 76 int target_z = 0; 79 77 80 78 bool lockmove = false; … … 82 80 /* 83 81 colour= 84 1: red 85 2: blue86 3: orange87 4: pink82 1: red: follow 83 2: pink: get infront of him 84 3: blue: patrol an area 85 4: orange: get away of Pacman 88 86 */ 89 87 void setnewTarget(int firstdec);
Note: See TracChangeset
for help on using the changeset viewer.