- Timestamp:
- Oct 10, 2018, 3:06:55 PM (6 years ago)
- Location:
- code/branches/mergeFS18
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/mergeFS18
- Property svn:mergeinfo changed
/code/branches/Masterserver_FS18 (added) merged: 11816,11829,11842,11856,11858,11880,11889,11905,11907,11910,11929-11930,11937,11962-11963,11973,11983,11990
- Property svn:mergeinfo changed
-
code/branches/mergeFS18/src/libraries/network/GamestateHandler.h
r8327 r12027 37 37 38 38 /** 39 @author Oliver Scheuss 39 * An interface for any class that wants to handle gamestates. 40 * @author Oliver Scheuss 40 41 */ 41 42 class _NetworkExport GamestateHandler … … 51 52 virtual bool addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0; 52 53 virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0; 53 virtual uint32_t getLastReceivedGamestateID( unsigned int clientID ) =0;54 virtual uint32_t getCurrentGamestateID() =0;54 virtual uint32_t getLastReceivedGamestateID( unsigned int clientID ) = 0; 55 virtual uint32_t getCurrentGamestateID() = 0; 55 56 }; 56 57
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