- Timestamp:
- May 24, 2018, 3:24:00 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Masterserver_FS18/src/libraries/network/GamestateManager.h
r11842 r11990 111 111 bool processGamestate(packet::Gamestate *gs); 112 112 113 // TODO: What is the purpose of the gamestateQueue?114 113 std::map<unsigned int, packet::Gamestate*> gamestateQueue; 115 114
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