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Ignore:
Timestamp:
May 13, 2018, 12:39:06 AM (7 years ago)
Author:
dreherm
Message:

HUD test 1

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/3DPacman_FS18/src/modules/pacman/Pacman.cc

    r11956 r11958  
    5555    void Pacman::levelUp()
    5656    {
    57         this->end();
     57        for(PacmanPointSphere* nextsphere : ObjectList<PacmanPointSphere>()){
     58                nextsphere->resetPacmanPointSphere();
     59        }
     60
     61        for(PacmanPointAfraid* next : ObjectList<PacmanPointAfraid>()){
     62            next->resetPacmanPointAfraid();
     63        }
     64
     65        for(PacmanGhost* nextghost : ObjectList<PacmanGhost>()){
     66            nextghost->levelupvelo();
     67        }
     68        this->posreset();
    5869    }
    5970
     
    217228    void Pacman::end()
    218229    {
    219         /*
    220         firstGame = false;
    221        
    222         //Set randomized deathmessages
    223         if(point<7)         sDeathMessage = DeathMessage7[rand()%(DeathMessage7.size())];
    224         else if(point<20)   sDeathMessage = DeathMessage20[rand()%(DeathMessage20.size())];
    225         else if(point<30)   sDeathMessage = DeathMessage30[rand()%(DeathMessage30.size())];
    226         else                sDeathMessage = DeathMessageover30[rand()%(DeathMessageover30.size())];
    227        
    228         //Update Highscore
    229         if (Highscore::exists())
    230         {
    231             int score = this->getPoints();
    232             Highscore::getInstance().storeScore("Pacman", score, this->getPlayer()->getPlayer());
    233         }
    234 
    235 
     230
     231        /*
    236232        if (Highscore::exists())
    237233        {
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