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Timestamp:
Apr 26, 2018, 2:45:47 PM (7 years ago)
Author:
adamc
Message:

scriptablecontroller can move and kill pawn

File:
1 edited

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  • code/branches/ScriptableController_FS18/src/orxonox/worldentities/pawns/SpaceShip.h

    r11052 r11906  
    117117                { this->steering_.y += value.x; }
    118118
     119            inline void moveFrontBack(float value)
     120                { this->moveFrontBack(Vector2(value, 0)); }
     121            inline void moveRightLeft(float value)
     122                { this->moveRightLeft(Vector2(value, 0)); }
     123            inline void moveUpDown(float value)
     124                { this->moveUpDown(Vector2(value, 0)); }   
     125
    119126            virtual void rotateYaw(const Vector2& value); // Rotate in yaw direction.
    120127            virtual void rotatePitch(const Vector2& value); // Rotate in pitch direction.
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