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Ignore:
Timestamp:
Apr 16, 2018, 11:50:31 PM (6 years ago)
Author:
dreherm
Message:

Tes Game 4

File:
1 edited

Legend:

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  • code/branches/3DPacman_FS18/src/modules/Pacman/Pacman.cc

    r11868 r11869  
    3737#include "PacmanGhost.h"
    3838#include "PacmanPointSphere.h"
     39#include "Highscore.h"
    3940
    4041namespace orxonox
     
    4748
    4849        lives = 3;
    49         point = 0:
     50        point = 0;
    5051        level = 1;
    5152        Vector3 startposplayer = Vector3(0,10,245);
     
    7778        }
    7879
    79         bool bcolli = false;
     80        bcolli = false;
    8081        for(int nrghost = 0, (nrghost<3) && (!bcolli), ++nrghost){
    8182            bcolli = collis(ghosts[nrghost]->getPosition(), currentPosition)
    8283        }
    83         if(collis){
     84        if(bcolli){
    8485            this->catched();
    8586        }
     
    137138    }
    138139
     140    int Pacman::getPoints(){
     141        return point;
     142    }
     143
    139144
    140145    void Pacman::start()
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