- Timestamp:
- Feb 17, 2018, 11:36:30 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Presentation_HS17_merge/src/modules/flappyorx/FlappyOrx.h
r11757 r11758 92 92 float tubeOffsetX; 93 93 94 int upwardThrust;95 int gravity;96 97 94 inline void setSpeedBase(float speedBase){ this-> speedBase = speedBase;} 98 95 inline float getSpeedBase(){ return speedBase;} … … 106 103 107 104 108 bool bEndGame;109 105 bool bIsDead; 110 106 bool firstGame; … … 112 108 std::queue<float> tubes; //Saves Position of Tubes 113 109 std::queue<MovableEntity*> asteroids; //Stores Asteroids which build up the tubes 114 float speed = 100;115 110 116 111 private: … … 126 121 WeakPtr<FlappyOrxShip> player; 127 122 128 int level;129 123 int point; 130 bool b_combo;131 124 132 125 const int NUM_ASTEROIDS = 5;
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