Changeset 11736 for code/branches/Presentation_HS17_merge/src/modules/asteroidmining/SpicedAsteroidBelt.cc
- Timestamp:
- Feb 11, 2018, 10:31:46 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Presentation_HS17_merge/src/modules/asteroidmining/SpicedAsteroidBelt.cc
r11735 r11736 45 45 46 46 47 #include "../../orxonox/worldentities/pawns/Pawn.h"48 #include "../../orxonox/worldentities/WorldEntity.h"49 50 47 #include "SpicedAsteroidBelt.h" 51 48 #include "SpicedAsteroidField.h" … … 54 51 55 52 #include "core/CoreIncludes.h" 56 #include "core/GameMode.h"57 53 #include "core/XMLPort.h" 58 #include "core/EventIncludes.h"59 #include "network/NetworkFunction.h"60 54 #include "util/Math.h" 61 55 … … 64 58 RegisterClass(SpicedAsteroidBelt); 65 59 66 SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : Pawn(context) {60 SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : BaseObject(context) { 67 61 68 62 RegisterObject(SpicedAsteroidBelt); 69 70 this->context = context;71 63 72 64 // Default Values: … … 85 77 this->tiltAt = 0.0; 86 78 this->tiltBy = 0.0; 87 88 this->registerVariables();89 79 90 80 } … … 115 105 116 106 Vector3 pos(radius*cos(sepp)*sin(globi), radius*sin(sepp)*sin(globi), radius*cos(globi)); 117 new SpicedAsteroidField(this->context, this->position + pos, this->minSize, this->maxSize, width, segmentCount, this->foggy, this->mDensity, this->fogDensity); 118 107 108 SpicedAsteroidField* field = new SpicedAsteroidField(this->getContext()); 109 field->setPosition(this->position + pos); 110 field->setMinSize(this->minSize); 111 field->setMaxSize(this->maxSize); 112 field->setRadius(width); 113 field->setCount(segmentCount); 114 field->setFog(this->foggy); 115 field->setMineralDensity(this->mDensity); 116 field->setFogDensity(this->fogDensity); 119 117 } 120 121 118 } 122 119 … … 142 139 } 143 140 144 void SpicedAsteroidBelt::XMLEventPort(Element& xmlelement, XMLPort::Mode mode){145 146 }147 148 void SpicedAsteroidBelt::registerVariables(){149 150 registerVariable(this->count, VariableDirection::ToClient);151 registerVariable(this->mDensity, VariableDirection::ToClient);152 registerVariable(this->position, VariableDirection::ToClient);153 registerVariable(this->segments, VariableDirection::ToClient);154 155 registerVariable(this->maxSize, VariableDirection::ToClient);156 registerVariable(this->minSize, VariableDirection::ToClient);157 registerVariable(this->radius0, VariableDirection::ToClient);158 registerVariable(this->radius1, VariableDirection::ToClient);159 registerVariable(this->foggy, VariableDirection::ToClient);160 registerVariable(this->fogDensity, VariableDirection::ToClient);161 162 registerVariable(this->tiltAt, VariableDirection::ToClient);163 registerVariable(this->tiltBy, VariableDirection::ToClient);164 165 }166 167 141 void SpicedAsteroidBelt::tick(float dt){ 168 142 169 143 this->create(); 170 this->bAlive_ = false;171 144 this->destroyLater(); 172 145
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