Changeset 11727 for code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2DWeapon.cc
- Timestamp:
- Feb 11, 2018, 3:44:49 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2DWeapon.cc
r11669 r11727 35 35 36 36 #include "core/CoreIncludes.h" 37 // #include "core/XMLPort.h"38 // #include "core/command/Executor.h"39 37 40 38 #include "graphics/Model.h" … … 42 40 #include "weaponsystem/WeaponPack.h" 43 41 #include "weaponsystem/WeaponSystem.h" 44 #include "worldentities/WorldEntity.h"45 #include "worldentities/pawns/Pawn.h"46 42 47 43 #include "weapons/projectiles/Projectile.h" 48 44 #include "weapons/MuzzleFlash.h" 49 50 #include "Asteroids2D.h"51 45 52 46 namespace orxonox … … 65 59 66 60 } 67 68 Asteroids2D* Asteroids2DWeapon::getGame()69 {70 if (game == nullptr)71 {72 for (Asteroids2D* race : ObjectList<Asteroids2D>())73 {74 game = race;75 }76 }77 return game;78 }79 80 61 81 62 void Asteroids2DWeapon::shot()
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