- Timestamp:
- Feb 11, 2018, 3:44:49 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2DShip.h
r11668 r11727 38 38 #include "asteroids2D/Asteroids2DPrereqs.h" 39 39 40 41 #include "core/XMLPort.h"42 40 #include "worldentities/pawns/SpaceShip.h" 43 #include "weapons/WeaponsPrereqs.h"44 #include "graphics/Camera.h"45 46 #include "Asteroids2D.h" // Is necessary for getGame function47 //#include "Asteroids2DCenterPoint.h"48 #include "Asteroids2DStone.h"49 50 41 #include "tools/Timer.h" 51 52 42 53 43 namespace orxonox … … 67 57 68 58 virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 69 70 bool isFireing;71 59 72 60 /*Functions that can be helpful while debugging.
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