- Timestamp:
- Feb 11, 2018, 3:44:49 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2D.h
r11669 r11727 43 43 #include "asteroids2D/Asteroids2DPrereqs.h" 44 44 45 #include "Asteroids2DCenterPoint.h" // Necessary for WeakPointer??46 //#include "Asteroids2DShip.h" DO NOT include in Header. Will cause forward declaration issues47 48 //#include "Asteroids2DHUDinfo.h"49 50 51 #include "core/EventIncludes.h"52 #include "core/command/Executor.h"53 #include "core/config/ConfigValueIncludes.h"54 55 #include "gamestates/GSLevel.h"56 #include "chat/ChatManager.h"57 58 // ! HACK59 #include "infos/PlayerInfo.h"60 61 #include "core/command/ConsoleCommand.h"62 63 45 #include "gametypes/Deathmatch.h" 64 46 #include "tools/Timer.h" … … 91 73 //Generate Stones 92 74 void spawnStone(); 93 void setCenterpoint(Asteroids2DCenterPoint* center) 94 { this->center_ = center; } 75 void setCenterpoint(Asteroids2DCenterPoint* center); 76 95 77 void addPoints(int numPoints); 96 78 virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
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