- Timestamp:
- Dec 13, 2017, 9:21:25 AM (8 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DWeapon.cc
r11660 r11668 93 93 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 94 94 95 //projectile->setOrientation(this->getGame()->getPlayer()->getOrientation()); 96 projectile->setPosition(this->getMuzzlePosition()); 97 95 projectile->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getOrientation()); 96 projectile->setPosition(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getPosition()); 98 97 99 98 //auf 2D Ebene druecken 100 Vector3 muzzle2D = this->get MuzzleDirection();99 Vector3 muzzle2D = this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getOrientation()* WorldEntity::FRONT; 101 100 muzzle2D.y = 0; 102 101
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