- Timestamp:
- Dec 13, 2017, 9:21:25 AM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.cc
r11666 r11668 111 111 inline bool Asteroids2DStone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) 112 112 { 113 orxout() << "AsteroidStone getroffen" << endl;114 113 if(orxonox_cast<Asteroids2DShip*>(otherObject)) 115 114 { 116 orxout() << "getroffen von Ship" << endl;117 115 split(); 118 116 } … … 140 138 void Asteroids2DStone::split() 141 139 { 142 orxout() << "split" << endl;140 //orxout() << "split" << endl; 143 141 if(size == 3) 144 142 {
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