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Ignore:
Timestamp:
Dec 13, 2017, 9:21:25 AM (6 years ago)
Author:
vyang
Message:

Kommentare hinzugefuegt und Projektile in die richtige Richtung ausgerichtet.

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.cc

    r11666 r11668  
    111111    inline bool Asteroids2DStone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
    112112    {
    113         orxout() << "AsteroidStone getroffen" << endl;
    114113        if(orxonox_cast<Asteroids2DShip*>(otherObject))
    115114        {
    116             orxout() << "getroffen von Ship" << endl;
    117115            split();
    118116        }
     
    140138    void Asteroids2DStone::split()
    141139    {
    142         orxout() << "split" << endl;
     140        //orxout() << "split" << endl;
    143141        if(size == 3)
    144142        {
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