- Timestamp:
- Dec 12, 2017, 5:43:22 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h
r11637 r11666 57 57 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 58 58 virtual void split(); 59 virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; 59 60 60 61 private: 62 Asteroids2D* getGame(); 63 WeakPtr<Asteroids2D> game; 61 64 WeakPtr<Asteroids2DShip> player; 62 65 int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die
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