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Ignore:
Timestamp:
Dec 12, 2017, 5:43:22 PM (6 years ago)
Author:
vyang
Message:

damage Funktion der Steine ueberschrieben → Sie koennen sich teilen

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h

    r11637 r11666  
    5757            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    5858            virtual void split();
     59            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override;
    5960
    6061       private:
     62          Asteroids2D* getGame();
     63          WeakPtr<Asteroids2D> game;
    6164          WeakPtr<Asteroids2DShip> player;         
    6265                int size;                               // three sizes, 3-> two 2s, 2-> two 1s, 1-> die
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