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Timestamp:
Dec 3, 2017, 6:02:22 PM (6 years ago)
Author:
vyang
Message:

spawnEnemy und Templates für die 3 Grössen der Asteroiden geschrieben.

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc

    r11613 r11617  
    2727 */
    2828
     29/*TODO: orientation/direction of the ship must be defined
     30        implement shoot function ->or switch it on?
     31        switch off boosting particles in the back of the ship
     32
    2933/**
    3034    @file Asteroids2DShip.cc
     
    4953        this->height = 646;
    5054
    51         // not sure if has to be zero?
    52         lastTimeFront = 0;
    53         lastTimeLeft = 0;
    54         lastTime = 0;
    5555        timer.setTimer(3.5f, true, createExecutor(createFunctor(&Asteroids2DShip::showposition, this)));
    5656    }
     
    8585    void Asteroids2DShip::updateLevel()
    8686    {
    87         lastTime = 0;
    8887        if (getGame())
    8988            getGame()->levelUp();
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