- Timestamp:
- Dec 3, 2017, 6:02:22 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc
r11613 r11617 27 27 */ 28 28 29 /*TODO: orientation/direction of the ship must be defined 30 implement shoot function ->or switch it on? 31 switch off boosting particles in the back of the ship 32 29 33 /** 30 34 @file Asteroids2DShip.cc … … 49 53 this->height = 646; 50 54 51 // not sure if has to be zero?52 lastTimeFront = 0;53 lastTimeLeft = 0;54 lastTime = 0;55 55 timer.setTimer(3.5f, true, createExecutor(createFunctor(&Asteroids2DShip::showposition, this))); 56 56 } … … 85 85 void Asteroids2DShip::updateLevel() 86 86 { 87 lastTime = 0;88 87 if (getGame()) 89 88 getGame()->levelUp();
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