- Timestamp:
- Dec 1, 2017, 6:38:00 PM (7 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.cc
r11593 r11614 34 34 #include "Asteroids2D.h" 35 35 #include "core/CoreIncludes.h" 36 #include "util/Math.h" 36 37 37 38 namespace orxonox … … 39 40 RegisterClass(Asteroids2DCube); 40 41 41 Asteroids2DCube::Asteroids2DCube(Context* context) : MovableEntity(context)42 Asteroids2DCube::Asteroids2DCube(Context* context) : Pawn(context) 42 43 { 43 44 RegisterObject(Asteroids2DCube); 45 this->size = 1; 46 this->width = 1043; 47 this->height = 646; 48 //this->setPosition(); 49 //this->setVelocity(Vector3 ) 50 } 51 52 void Asteroids2DCube::tick(float dt) 53 { 54 SUPER(Asteroids2DCube, tick, dt); 55 56 44 57 } 45 58
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