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Timestamp:
Nov 27, 2017, 5:00:59 PM (6 years ago)
Author:
vyang
Message:

Asteroids2D erfolgreich als Minigame eingebunden, Dimensionen des Spielfeldes werden im CenterPoint gesetzt.

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.h

    r11593 r11608  
    5555
    5656            // overwrite for 2d movement
    57             virtual void moveFrontBack(const Vector2& value) override;
    58             virtual void moveRightLeft(const Vector2& value) override;
     57            //virtual void moveFrontBack(const Vector2& value) override;
     58            //virtual void moveRightLeft(const Vector2& value) override;
    5959
    6060            // Starts or stops fireing
     
    8282            WeakPtr<MiniGameTest> game;
    8383            WeakPtr<WorldEntity> lastEntity;
    84             Camera* camera;
    8584            float lastTimeFront, lastTimeLeft, lastTime;
    8685            struct Velocity
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