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Timestamp:
Nov 27, 2017, 5:00:59 PM (8 years ago)
Author:
vyang
Message:

Asteroids2D erfolgreich als Minigame eingebunden, Dimensionen des Spielfeldes werden im CenterPoint gesetzt.

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc

    r11593 r11608  
    3535
    3636#include "core/CoreIncludes.h"
     37#include "core/XMLPort.h"
    3738
    3839#include "Asteroids2D.h"
     
    4748
    4849        this->checkGametype();
     50        this->width_ = 200;
     51        this->height_ = 120;
    4952    }
     53    /**
     54    @brief
     55        Method to create a Asteroids2DCenterpoint through XML.
     56    */
     57    void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
     58    {
     59        SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode);
    5060
     61        XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
     62    }
    5163    void Asteroids2DCenterPoint::checkGametype()
    5264    {
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