- Timestamp:
- Nov 27, 2017, 3:29:03 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.h
r11595 r11600 49 49 virtual void tick(float dt) override; 50 50 51 // overwrite for 2d movement 52 virtual void moveFrontBack(const Vector2& value) override; 53 virtual void moveRightLeft(const Vector2& value) override; 54 51 55 52 // Starts or stops fireing 56 53 virtual void boost(bool bBoost) override; … … 60 57 virtual void rotatePitch(const Vector2& value) override{}; 61 58 //return to main menu if game has ended. 62 virtual void rotateRoll(const Vector2& value) override; 63 inline void setSpeed( float speed ) 64 { orxout() << "speed set: " << speed << endl; this->speed = speed; } 59 //virtual void rotateRoll(const Vector2& value) override; 60 61 inline void setSpeed( float speed ){ 62 orxout()<< speed<< endl; 63 this->speed = speed; } 65 64 inline float getSpeed( ) 66 65 { return this->speed; } … … 73 72 inline float getUpwardThrust() 74 73 { return this->UpwardThrust; } 75 virtual void updateLevel();74 76 75 virtual int timeUntilRespawn(); 77 76
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