Changeset 11596 for code/branches/FlappyOrx_HS17/data/levels/FlappyOrx.oxw
- Timestamp:
- Nov 27, 2017, 2:05:12 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/FlappyOrx_HS17/data/levels/FlappyOrx.oxw
r11580 r11596 1 1 <LevelInfo 2 2 name = "Flappy Orx" 3 description = " TODO"3 description = "A clone of the iconic Flappy Bird" 4 4 tags = "minigame" 5 5 screenshot = "orxonoxArcade.png" … … 7 7 8 8 <?lua 9 include("stats.oxo")10 9 include("templates/lodInformation.oxt") 11 ?> 10 include("templates/spaceshipFlappyOrx.oxt") 11 include("overlays/FlappyOrxHUD.oxo") 12 12 13 <?lua14 include("templates/spaceshipAssff2.oxt")15 include("templates/spaceshipPirate.oxt")16 include("templates/spaceshipFlappyOrx.oxt")17 include("templates/enemyFlappyOrx.oxt")18 include("overlays/FlappyOrxHUD.oxo")19 13 ?> 20 14 … … 26 20 <Template link=lodtemplate_default /> 27 21 </templates> 28 <?lua include("includes/notifications.oxi") ?>29 22 30 <!-- ambientlight = "0.8, 0.8, 0.8"31 skybox = "Orxonox/Starbox" -->32 23 <Scene 33 24 ambientlight = "0.8, 0.7, 0.4" 34 25 skybox = "Orxonox/skyBoxBasic" 35 26 > 36 37 27 <WorldAmbientSound 38 28 source="Earth.ogg" … … 41 31 /> 42 32 43 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 44 <Light type=directional position="11000, 11000, -7000" lookat="0, 0, 0" diffuse="1, 1, 1, 1" specular="1.0, 0.9, 0.9, 1.0" /> 33 <Light type=directional position="11000, 11000, -7000" lookat="0, 0, 0" diffuse="1, 1, 1, 1" specular="1.0, 0.9, 0.9, 1.0" /> 45 34 <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx /> 46 35 … … 48 37 <FlappyOrxCenterPoint name=flappyorxcenter /> 49 38 50 51 52 39 <?lua 53 40 for i = 1, 5, 1 do … … 55 42 ?> 56 43 57 <Template name=Asteroid<?lua print(j) ?>_<?lua print(i) ?>>58 <MovableEntity59 collisionType = dynamic60 linearDamping = 0.861 angularDamping = 062 scale = "<?lua print(j) ?>"63 collisiondamage = 1000064 enablecollisiondamage = true65 >66 67 <attached>68 <Model mass="1000" mesh="ast<?lua print(i) ?>.mesh" />69 </attached>70 <collisionShapes>71 <SphereCollisionShape radius="<?lua print(j + 5) ?>" />72 </collisionShapes>73 </MovableEntity>74 </Template>44 <Template name=Asteroid<?lua print(j) ?>_<?lua print(i) ?>> 45 <MovableEntity 46 collisionType = dynamic 47 linearDamping = 0.8 48 angularDamping = 0 49 scale = "<?lua print(j) ?>" 50 collisiondamage = 10000 51 enablecollisiondamage = true 52 > 53 54 <attached> 55 <Model mass="1000" mesh="ast<?lua print(i) ?>.mesh" /> 56 </attached> 57 <collisionShapes> 58 <SphereCollisionShape radius="<?lua print(j + 5) ?>" /> 59 </collisionShapes> 60 </MovableEntity> 61 </Template> 75 62 76 63 <?lua … … 78 65 end 79 66 ?> 80 81 <!--82 <?lua83 for i = 1, 30, 1 do84 j = math.random()85 ?>86 87 <MovableEntity88 position = "<?lua print(i* 300) ?>,0, <?lua print(j* 200) ?>"89 collisionType = dynamic90 linearDamping = 0.891 angularDamping = 092 scale = "<?lua print(10)?>"93 collisiondamage = 10000094 enablecollisiondamage = true95 >96 97 <attached>98 <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />99 </attached>100 <collisionShapes>101 <SphereCollisionShape radius="<?lua print(10) ?>" />102 </collisionShapes>103 </MovableEntity>104 105 <MovableEntity106 position = "<?lua print(i* 300) ?>,0,<?lua print(-150 + j* 200) ?>"107 collisionType = dynamic108 linearDamping = 0.8109 angularDamping = 0110 scale = "<?lua print(10)?>"111 collisiondamage = 100000112 enablecollisiondamage = true113 >114 115 <attached>116 <Model mass="1000" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />117 </attached>118 <collisionShapes>119 <SphereCollisionShape radius="<?lua print(10) ?>" />120 </collisionShapes>121 </MovableEntity>122 123 <?lua124 end125 ?>126 -->127 128 129 67 </Scene> 130 68 </Level>
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