Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 20, 2017, 5:01:46 PM (6 years ago)
Author:
boltn
Message:

Planeten koennen nun mittels objectlist beschrieben werden. todo: textart und groesse mittels xml einstellbar machen

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo

    r11560 r11584  
    1 <!--
    2 <Template name="defaultHUD">
    3   <OverlayGroup name = "defaultHUD" scale = "1, 1">
    4     <ChatOverlay
    5      name     = "chat"
    6      position = "0.03, 0.5"
    7      font     = "VeraMono"
    8      caption  = ""
    9      textsize = 0.025
    10     />
    11 
    12     <GametypeStatus
    13      name     = "state"
    14      position = "0.5, 0.85"
    15      font     = "VeraMono"
    16      textsize = 0.05
    17      colour   = "1.0, 1.0, 0.0, 0.8"
    18      align    = "center"
    19     />
    20   </OverlayGroup>
    21 </Template>
    22 -->
    23 
    241
    252<Template name="StoryModeHUD2">
    263  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
    27 
    28     <!--
    29     <HUDNavigation
    30      name          = "Navigation"
    31      correctaspect = true
    32      font          = "Arial"
    33      textsize      = 0.03
    34      navMarkerSize = 0.00
    35      aimMarkerSize = 0.00
    36     />
    37   -->
    384
    395    <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation-->
     
    417     name           = "StoryMode"
    428     correctaspect  = true
    43      font           = "Monofur"
    44      textSize       = 0.05
     9     font           = "Arial"
     10     textSize       = 0.5
    4511    />
    4612
Note: See TracChangeset for help on using the changeset viewer.