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Timestamp:
Nov 13, 2017, 4:05:34 PM (8 years ago)
Author:
vyang
Message:

Level file: korrekte Kameraposition, Raumschiff bewegt sich nicht, schiesst aber → wird AsteroidsShip ueberhaupt geladen? AsteroidsShip: neue Steuerung (vgl Jump, Rotation muss noch angepasst werden)

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids/Asteroids.h

    r11528 r11555  
    6767           
    6868        private:
    69             void toggleShowLevel(){bShowLevel = !bShowLevel;}
    70             void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
    7169            AsteroidsShip* getPlayer();
    7270            WeakPtr<AsteroidsCenterPoint> center_;
     
    7573            WeakPtr<AsteroidsStones> stones_;
    7674
    77             Timer enemySpawnTimer;
     75
    7876            //Context* context;
    79             int level;
     77            int lives;
    8078            int point;
    81             bool b_combo;
    8279
    8380            Timer starttimer_; //!< A timer to delay the start of the game.
     81            Timer enemySpawnTimer;
    8482    };
    8583}
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