- Timestamp:
- Nov 13, 2017, 4:05:34 PM (8 years ago)
- File:
-
- 1 edited
Legend:
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code/branches/Asteroid_HS17/src/modules/asteroids/Asteroids.h
r11528 r11555 67 67 68 68 private: 69 void toggleShowLevel(){bShowLevel = !bShowLevel;}70 void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.71 69 AsteroidsShip* getPlayer(); 72 70 WeakPtr<AsteroidsCenterPoint> center_; … … 75 73 WeakPtr<AsteroidsStones> stones_; 76 74 77 Timer enemySpawnTimer; 75 78 76 //Context* context; 79 int l evel;77 int lives; 80 78 int point; 81 bool b_combo;82 79 83 80 Timer starttimer_; //!< A timer to delay the start of the game. 81 Timer enemySpawnTimer; 84 82 }; 85 83 }
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