- Timestamp:
- Nov 6, 2017, 4:06:54 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsShip.h
r11528 r11541 72 72 int lives; 73 73 float angle, radius; 74 float speed,damping, posforeward;74 float damping, posforeward; 75 75 bool isFireing; 76 float dx, dy; 77 const float maxspeed = 500; 78 const float cameradistance = 100; 76 79 77 80 //Nachschauen wie gross das Spielfeld ist! 78 float H = 1000; 79 float W = 1000; 81 float height; 82 float width; 83 84 80 85 81 86 protected: … … 88 93 Camera* camera; 89 94 float lastTimeFront, lastTimeLeft, lastTime; 90 struct Ve locity95 struct Vector 91 96 { 92 97 float x; 93 98 float y; 94 } velocity, desiredVelocity;99 }force, velocity 95 100 96 101 };
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