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Ignore:
Timestamp:
May 11, 2017, 3:18:27 PM (7 years ago)
Author:
jkindle
Message:

Added the animation for the level end (walk into castle), Coins for the blocks, Castleblocks and Flagblocks

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOBFigure.h

    r11412 r11416  
    2121 *
    2222 *   Author:
    23  *      Fabien Vultier
     23 *      Julien Kindle
    2424 *   Co-authors:
    25  *      ...
     25 *     
    2626 *
    2727 */
     
    4141            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
    4242            virtual ~SOBFigure() {}
    43             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
    4443            virtual void tick(float dt) override;
    4544            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
    4645            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
    47            
    48 
    4946            virtual void boost(bool boost) override;
    5047            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    5148
    52 
    53             //virtual void CollisionWithEnemy(SOBEnemy* enemy);
    54            
    55            
    56 
    57 
    5849            bool dead_;
    5950            bool predead_;
     51            bool lvlEnded_;
    6052
    6153        private:
    6254
     55            //Soooo many declarations
    6356            bool gotPowerUp_;
    6457            bool moveUpPressed_;
     
    7568            WorldEntity* particlespawner_;
    7669            int sgn(float x);
     70            int reachedLvlEndState_;
     71            float timeCounter_;
    7772
    7873
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