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Ignore:
Timestamp:
Dec 12, 2016, 4:20:50 PM (7 years ago)
Author:
patricwi
Message:

finished version of HUD and PickupSystem. crash bug remaining

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/HUD_HS16/src/modules/overlays/hud/HUDPickupItem.cc

    r11325 r11336  
    5353        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", name ));
    5454
    55         overlayElement_->setDimensions(0.075f,0.1f);
     55        overlayElement_->setDimensions(0.075f,0.08f);
    5656       
    5757    }
     
    6767    void HUDPickupItem::initializeMaterial(const std::string& s, float x, float y)
    6868    {
    69         orxout() << "material name is: " << s << endl;
    7069        overlayElement_->setMaterialName(s);
    7170        overlayElement_->setPosition(x, y);
     
    7978        assert(overlayElement_);
    8079        assert(this->background_);
    81         // if(p->isBeingDestroyed()) //if the pickup is being destroyed, we do nothing
    82         // {
    83         //     orxout() << "now i didnt repaint" << endl;
    84         //     return;
    85         // }
    86         orxout() << "name overlay element: " << overlayElement_->getName() << endl;
    87         // orxout() << this << " has called hide" << endl;
    8880        overlayElement_->hide();
    8981        this->background_->removeChild(overlayElement_->getName());
    90         // this->background_->_update();
    91         // orxout() << "after the call the element is visible: " << overlayElement_->isVisible() << endl;
    9282    }
    9383}
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