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Changeset 11334 for code


Ignore:
Timestamp:
Dec 12, 2016, 3:45:36 PM (7 years ago)
Author:
meilel
Message:

final changes

Location:
code/branches/SpaceRace_HS16/src
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/SpaceRace_HS16/src/modules/gametypes/CMakeLists.txt

    r10624 r11334  
    33  RaceCheckPoint.cc
    44  SpaceRaceManager.cc
    5   OldSpaceRace.cc
    6   OldRaceCheckPoint.cc
     5
    76  SpaceRaceBot.cc
    87  SpaceRaceController.cc
  • code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRace.cc

    r11327 r11334  
    2424 *   Co-authors:
    2525 *      Celine Egger
     26        Berkay Berabi
     27        Louis Meile
    2628 *
    2729 */
     30
     31/*
     32Todo:
     33- improve AI (SpaceRaceController):
     34i) so far bots arent able to evade obstacles. fix that!
     35ii) bots should be able to use pickups
     36- game crashes when bot wins the game
     37- bots rotate while waiting for the countdown to end. make it stop!
     38- add elements to level file to make it even more fun to play. be creative!
     39*/
     40
    2841
    2942#include "SpaceRace.h"
     
    6376        RegisterObject(SpaceRace);
    6477
    65         this->botclass_ = Class(SpaceRaceBot);//ClassByString("")
     78        this->botclass_ = Class(SpaceRaceBot); //ClassByString("")
    6679        this->cantMove_ = false;
    6780        this->bTimeIsUp_ = false;
    6881        this->setConfigValues();
    6982
    70        // this->numberOfBots_ = 1; // quick fix: don't allow default-bots to enter the race
    71                                  // remove this line, if a raceBot has been created.
     83        this->numberOfBots_ = 5; // quick fix: don't allow default-bots to enter the race
    7284    }
    7385
     
    7890    }
    7991
     92    // define spawn positions of the 5 bots
    8093    void SpaceRace::start()
    8194    {
    8295
    83 
    84        /* std::vector<int> spawnpositions;
    85        
    86         spawnpositions.push_back(200);
    87         spawnpositions.push_back(0);
    88         spawnpositions.push_back(100);
    89        
    90         spawnpositions.push_back(200);
    91         spawnpositions.push_back(200);
    92         spawnpositions.push_back(0);
    93        
    94         spawnpositions.push_back(200);
    95         spawnpositions.push_back(0);
    96         spawnpositions.push_back(0);
    97 
    98         spawnpositions.push_back(100);
    99         spawnpositions.push_back(0);
    100         spawnpositions.push_back(0);
    101 
    102         spawnpositions.push_back(0);
    103         spawnpositions.push_back(100);
    104         spawnpositions.push_back(0);
    105 */ 
    10696        int startpos[15];
    10797       
     
    126116        startpos[14] =80;
    127117       
    128         /*startpos[15] =
    129         startpos[0] =
    130         startpos[0] =
    131         startpos[0] =
    132         startpos[0] =
    133         startpos[0] =*/
    134118
    135119
     
    140124            this->spawnPlayersIfRequested();
    141125            this->cantMove_ = true;
    142 
     126            //bots unable to move while countdown is running
    143127            for (Engine* engine : ObjectList<Engine>()){
    144128                engine->setActive(false);
     
    146130
    147131            }
    148            
     132           //append spawn positions to bots
    149133           int a,b,c;
    150134            a=0;
     
    163147                                               
    164148
    165         std::string message("BE FAST BE FIRST");
     149        std::string message("Use headphones to hear the countdown!");
    166150        this->getGametypeInfo()->sendAnnounceMessage(message);
    167151        ChatManager::message(message);
    168152
     153//after 11 s, countdownFinished is called to activate bots` engines
    169154Timer* countdownTimer = new Timer();
    170155        countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this)));
     
    184169        {
    185170            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
    186                         + "You didn't reach the check point  before the time limit. You lose!";
     171                        + "You lose!";
    187172        }
    188173        else
     
    203188    {
    204189        SUPER(SpaceRace,tick,dt);
    205 
    206 
    207 
    208         // spawns the players when the countdown starts, but deactivates their engines
    209        /* if (this->isStartCountdownRunning() && !this->cantMove_)
    210         {
    211             this->spawnPlayersIfRequested();
    212             this->cantMove_ = true;
    213 
    214             for (Engine* engine : ObjectList<Engine>())
    215                 engine->setActive(false);
    216         }*/
    217 
    218 
    219 //gtinfo_->setStartCountdown(50.0);
    220    
    221        
    222 
    223 
    224 
    225 
    226 
    227 
    228 
    229         // activate the engines when the countdown ends
    230       /*  if (!this->isStartCountdownRunning() && this->cantMove_)
    231         {
    232             for (Engine* engine : ObjectList<Engine>())
    233                 engine->setActive(true);
    234 
    235             this->cantMove_= false;
    236 
    237 
    238 
    239             std::string message = "RACE STARTED!";
    240             this->getGametypeInfo()->sendAnnounceMessage(message);
    241             ChatManager::message(message);
    242         }*/
    243    
    244190}
    245191
     
    289235        for (unsigned int i = 1; i <= amount; ++i){
    290236            this->botclass_.fabricate(this->getContext());
    291             //SpaceRaceBot* bot = new SpaceRaceBot(this->getContext());
    292             //bot->setPosition(-i*150,0,-i*100);
    293         }
    294 
    295 
    296 
    297 
    298     }
    299 
    300 
    301 
    302 
    303 
    304 
     237        }
     238    }
     239
     240
     241//set bot configurations
    305242    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
    306243    {
  • code/branches/SpaceRace_HS16/src/modules/gametypes/SpaceRaceBot.cc

    r11312 r11334  
    5757            "Dr. Julius No",
    5858            "Berkay Berabi",
    59             "Louis Meile"
    60            
    61             "Abradolf Lincler"
     59            "Louis Meile"         
     60            "Yo mama"
    6261        };
    6362        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
  • code/branches/SpaceRace_HS16/src/orxonox/infos/Bot.cc

    r11328 r11334  
    7070            "Berkay Berabi",
    7171            "Louis  Meile"
    72             "Dr. Julius No 3",
    73             "Rosa Klebb",
    7472            "Muten Roshi",
    7573            "Abradolf Lincler",
    76             "Dr. Kananga",
    77             "Francisco Scaramanga",
    78             "Karl Stromberg",
    79             "Sir Hugo Drax",
     74            "Lionel Messi",
    8075            "Kamal Khan",
    81             "General Orlov",
    82             "General Georgi Koskov",
    8376            "Karl the Llama",
    84             "Alec Trevelyan",
    8577            "Thomas the Tankengine",
    8678            "Rick",
     
    8880            "Charlie the Unicorn",
    8981            "Kung Fury",
     82            "Postman Pat"
    9083        };
    9184        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
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