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Ignore:
Timestamp:
Dec 5, 2016, 6:01:02 PM (7 years ago)
Author:
patricwi
Message:

bug when ending or restarting a game with non-empty inventory and size and address of pickups still has to be specified so that the item corresponds to the right pickup symbol

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/HUD_HS16/src/modules/overlays/hud/HUDPickupItem.h

    r11314 r11323  
    2424    public:
    2525        HUDPickupItem(Context* context);
     26        Ogre::PanelOverlayElement* overlayElement_;
    2627        virtual ~HUDPickupItem();
    2728
     
    3738        // void setPickup(Pickup* pickup); 
    3839        void initializeMaterial(const std::string& s, float x, float y); 
    39         void hideMe();
     40        void hideMe(Pickupable* p);
    4041
    4142    private:
     
    4748        // void updatePosition();
    4849
     50       
    4951        WeakPtr<Pawn> owner_;
    5052        WeakPtr<Pickup> pickup_;
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