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Ignore:
Timestamp:
Dec 5, 2016, 4:07:35 PM (3 years ago)
Author:
pschefer
Message:

added explosion effects, polished textures, fixed bugs

Location:
code/branches/BigShip_HS16/data/levels
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw

    r11052 r11320  
    3434
    3535<!-- HeavyCruiser and all its parts in one static entity -->
    36     <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     36    <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
    3737    <attached>
    3838            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
     
    4646            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
    4747           
    48             <!-- bay1 lights -->
    4948            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
    5049            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
     
    5352            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
    5453            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
    55             <!-- front position lights -->
     54
    5655            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
    5756            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    5857            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    5958            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
    60             <!-- rear position lights -->
     59
    6160            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    6261            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
     
    293292        <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
    294293        <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
    295        
    296 <!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
    297         <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
    298         <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
    299         <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
    300         <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
    301         <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->
    302294    </collisionShapes>
    303     </StaticEntity>
     295    </StaticEntity-->
    304296
    305297    <!-- Width/Height/Lenght--><!-- B=back F=front C=center-->
    306     <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     298    <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
    307299    <attached>
    308300        <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
     
    358350        <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
    359351        <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
    360 
    361         <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
    362352
    363353
     
    399389        <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
    400390
    401         <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
    402 
    403391
    404392        <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
     
    544532    <collisionShapes>
    545533    </collisionShapes>
    546     </StaticEntity>
     534    </StaticEntity-->
    547535
    548536
     
    738726    </Pawn>
    739727
    740     <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
     728    <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
    741729
    742730        <explosion>
     
    752740            <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
    753741           
    754             <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
    755             <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
    756742            <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
    757743            <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
     
    760746            <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
    761747            <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
    762             <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
    763748            <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
    764749            <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
     
    816801        <collisionShapes>
    817802            <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
    818 
    819         <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
    820             <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
    821803            <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
    822804            <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
     
    825807            <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
    826808            <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
    827             <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
    828809            <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
    829810            <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
     
    930911            <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
    931912        </collisionShapes>
    932     </Pawn>
     913    </Pawn-->
    933914   
    934915
     
    937918
    938919    <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
    939    
    940     <?lua
    941         --[[
    942             With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.
    943             Available functions are:
    944               To place all subparts:
    945                  placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)
    946               To place individual parts:
    947                  placeFrontL(...)   Use the same arguments as in placeAllSubParts
    948                  placeFrontR(...)
    949                  placePartL(...)
    950                  placePartR(...)
    951                  placeSidearmL(...)
    952                  placeSidearmLfront(...)
    953                  placeSidearmR(...)
    954                  placeSidearmRfront(...)
    955         ]]--
    956 
    957         dofile("includes/HeavyCruiserParts.lua")
    958         placeAllSubParts(0, 0,0,0, 0,0,0)
    959     ?>
    960920   
    961921    <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
  • code/branches/BigShip_HS16/data/levels/emptyLevel.oxw

    r11291 r11320  
    3232    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    3333
    34     <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000">
     34    <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="350" maxhealth="400" initialhealth="350">
    3535      <templates>
    36         <Template link=HeavyCruiser />
     36        <Template link=endurance />
    3737      </templates>
    3838    </ModularSpaceShip>
  • code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw

    r11311 r11320  
    11<LevelInfo
    22 name = "Endurance1"
    3  description = "A level with absolutely nothing in it."
     3 description = "Endurance test level"
    44 tags = "test"
    55 screenshot = "emptylevel.png"
     
    1414<?lua
    1515  include("templates/spaceshipEscort.oxt")
    16   include("templates/endurancetest_template.oxt")
     16  //include("templates/endurancetest_template.oxt")
     17 
    1718?>
    1819
     
    3132    <SpawnPoint team=0 position="-200,0,0" lookat="-100,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    3233
    33     <ModularSpaceShip position="0,0,0" velocity ="0,0,0">
     34    <!--ModularSpaceship position="0,0,0" velocity="0,0,0" >
    3435      <templates>
    3536        <Template link=endurance/>
    3637      </templates>
    37     </ModularSpaceShip>
     38    </ModularSpaceship-->
    3839
    3940   
  • code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt

    r11311 r11320  
    1515       
    1616        rotationaxis = "1,0,0"
    17         explosionchunks = 12
    18        
    19         rotationrate = "0"
     17       
     18       
     19        rotationrate = "5"
    2020        >
    2121       
     
    2424        <parts>
    2525
    26                 <ShipPart name = "tunnelsystem" initialhealth="20" maxhealth="20" damageabsorption="0.9" explosionposition="0,0,0">
    27             <destructionevents>
    28                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    29                 <PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
     26                <ShipPart name = "tunnelsystem" initialhealth="500" maxhealth="500" damageabsorption="0.5" explosionposition="0,0,0">
     27            <destructionevents>
     28                <PartDestructionEvent targetType="ship"  operation="destroy" />
     29                <!--PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
    3030                <PartDestructionEvent targetType="part" targetName ="mistery2"   operation="destroy" />
    3131                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1"   operation="destroy"  />
    32                 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  />
    33 
    34 
    35 
    36             </destructionevents>
    37         </ShipPart>
    38 
    39         <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    40             <destructionevents>
    41                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    42             </destructionevents>
    43         </ShipPart>
    44 
    45         <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    46             <destructionevents>
    47                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    48             </destructionevents>
    49         </ShipPart>
    50 
    51 
    52                 <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    53             <destructionevents>
    54                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    55             </destructionevents>
    56         </ShipPart>
    57 
    58         <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    59             <destructionevents>
    60                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    61             </destructionevents>
    62         </ShipPart>
    63 
    64 
    65         <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    66             <destructionevents>
    67                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    68             </destructionevents>
    69         </ShipPart>
    70 
    71          <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    72             <destructionevents>
    73                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    74             </destructionevents>
    75         </ShipPart>
    76 
    77         <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    78             <destructionevents>
    79                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    80             </destructionevents>
    81         </ShipPart>
    82 
    83         <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    84             <destructionevents>
    85                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    86             </destructionevents>
    87         </ShipPart>
    88 
    89         <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    90             <destructionevents>
    91                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    92             </destructionevents>
    93         </ShipPart>
    94 
    95         <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    96             <destructionevents>
    97                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    98             </destructionevents>
    99         </ShipPart>
    100 
    101         <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    102             <destructionevents>
    103                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    104             </destructionevents>
    105         </ShipPart>
    106 
    107         <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    108             <destructionevents>
    109                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    110             </destructionevents>
    111         </ShipPart>
    112 
    113         <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    114             <destructionevents>
    115                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    116             </destructionevents>
    117         </ShipPart>
    118 
    119         <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    120             <destructionevents>
    121                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    122             </destructionevents>
    123         </ShipPart>
    124 
    125         <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    126             <destructionevents>
    127                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    128             </destructionevents>
    129         </ShipPart>
    130 
    131         <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
    132             <destructionevents>
    133                 <PartDestructionEvent targetType="ship"  operation="destroy" />
    134             </destructionevents>
    135         </ShipPart>
    136 
    137         <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     32                <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  /-->
     33
     34
     35
     36            </destructionevents>
     37        </ShipPart>
     38
     39        <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     40            <destructionevents>
     41                <PartDestructionEvent targetType="ship"  operation="destroy" />
     42            </destructionevents>
     43        </ShipPart>
     44
     45        <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     46            <destructionevents>
     47                <PartDestructionEvent targetType="ship"  operation="destroy" />
     48            </destructionevents>
     49        </ShipPart>
     50
     51
     52                <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     53            <destructionevents>
     54                <PartDestructionEvent targetType="ship"  operation="destroy" />
     55            </destructionevents>
     56        </ShipPart>
     57
     58        <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     59            <destructionevents>
     60                <PartDestructionEvent targetType="ship"  operation="destroy" />
     61            </destructionevents>
     62        </ShipPart>
     63
     64
     65        <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     66            <destructionevents>
     67                <PartDestructionEvent targetType="ship"  operation="destroy" />
     68            </destructionevents>
     69        </ShipPart>
     70
     71         <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     72            <destructionevents>
     73                <PartDestructionEvent targetType="ship"  operation="destroy" />
     74            </destructionevents>
     75        </ShipPart>
     76
     77        <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     78            <destructionevents>
     79                <PartDestructionEvent targetType="ship"  operation="destroy" />
     80            </destructionevents>
     81        </ShipPart>
     82
     83        <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     84            <destructionevents>
     85                <PartDestructionEvent targetType="ship"  operation="destroy" />
     86            </destructionevents>
     87        </ShipPart>
     88
     89        <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     90            <destructionevents>
     91                <PartDestructionEvent targetType="ship"  operation="destroy" />
     92            </destructionevents>
     93        </ShipPart>
     94
     95        <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     96            <destructionevents>
     97                <PartDestructionEvent targetType="ship"  operation="destroy" />
     98            </destructionevents>
     99        </ShipPart>
     100
     101        <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     102            <destructionevents>
     103                <PartDestructionEvent targetType="ship"  operation="destroy" />
     104            </destructionevents>
     105        </ShipPart>
     106
     107        <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     108            <destructionevents>
     109                <PartDestructionEvent targetType="ship"  operation="destroy" />
     110            </destructionevents>
     111        </ShipPart>
     112
     113        <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     114            <destructionevents>
     115                <PartDestructionEvent targetType="ship"  operation="destroy" />
     116            </destructionevents>
     117        </ShipPart>
     118
     119        <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     120            <destructionevents>
     121                <PartDestructionEvent targetType="ship"  operation="destroy" />
     122            </destructionevents>
     123        </ShipPart>
     124
     125        <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     126            <destructionevents>
     127                <PartDestructionEvent targetType="ship"  operation="destroy" />
     128            </destructionevents>
     129        </ShipPart>
     130
     131        <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
     132            <destructionevents>
     133                <PartDestructionEvent targetType="ship"  operation="destroy" />
     134            </destructionevents>
     135        </ShipPart>
     136
     137        <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    138138            <destructionevents>
    139139                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    151151        </ShipPart>
    152152
    153         <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     153        <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    154154            <destructionevents>
    155155                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    159159        </ShipPart>
    160160
    161         <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     161        <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    162162            <destructionevents>
    163163                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    167167        </ShipPart>
    168168
    169         <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     169        <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    170170            <destructionevents>
    171171                <PartDestructionEvent targetType="ship"  operation="destroy" />
    172172                <PartDestructionEvent targetType="part" targetName ="ct8"   operation="destroy" />
    173173                <PartDestructionEvent targetType="part" targetName ="ct7"   operation="destroy" />
    174                 <PartDestructionEvent targetType="part" targetName ="mistery1"   operation="destroy" />
    175                 <PartDestructionEvent targetType="part" targetName ="mistery2"   operation="destroy" />
    176                 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1"   operation="destroy"  />
    177                 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2"   operation="destroy"  />
    178                 <PartDestructionEvent targetType="part" targetName ="tunnelsystem"   operation="destroy"  />
    179 
    180 
    181             </destructionevents>
    182         </ShipPart>
    183 
    184         <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     174               
     175
     176
     177            </destructionevents>
     178        </ShipPart>
     179
     180        <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    185181            <destructionevents>
    186182                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    190186        </ShipPart>
    191187
    192         <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     188        <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    193189            <destructionevents>
    194190                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    198194        </ShipPart>
    199195
    200         <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     196        <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    201197            <destructionevents>
    202198                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    206202        </ShipPart>
    207203
    208         <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     204        <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    209205            <destructionevents>
    210206                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    214210        </ShipPart>
    215211
    216         <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     212        <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    217213            <destructionevents>
    218214                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    222218        </ShipPart>
    223219
    224         <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     220        <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    225221            <destructionevents>
    226222                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    230226        </ShipPart>
    231227
    232         <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0">
     228        <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
    233229            <destructionevents>
    234230                <PartDestructionEvent targetType="ship"  operation="destroy" />
     
    242238
    243239    <explosion >
    244       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
     240
     241
     242      <ExplosionPart scale = 10 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
    245243      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
    246244      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
     245      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
     246      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
     247      <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
     248      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     249      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     250      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     251      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     252      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     253      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     254      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     255      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     256      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     257      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     258      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     259      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     260
     261
     262
     263
     264      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     265      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     266      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     267      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     268      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     269      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     270      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     271      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     272      <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     273      <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     274      <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     275      <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     276      <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
     277      <ExplosionPart offset="30,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
     278      <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
     279      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
     280      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
     281      <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
    247282    </explosion>
    248283
    249284
    250285    <attached>
     286
     287        <Model  mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" />
     288
     289
    251290                <!-- coordinates (0,0,0) element 0-->
    252 
     291       
    253292                <!-- Small-Ship 1/2 -->
    254293
     
    335374                        <collisionShapes>
    336375
    337                         <BoxCollisionShape position ="0,0,45" halfExtents="25,32,8" />
    338                         <BoxCollisionShape position ="0,30,45" halfExtents="25,8,8" />
     376                        <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
     377                        <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
    339378
    340379                        </collisionShapes>
     
    351390                        <collisionShapes>
    352391
    353                         <BoxCollisionShape  position ="0,0,45" halfExtents="25,32,8" />
    354                         <BoxCollisionShape position ="0,30,45" halfExtents="25,8,8" />
     392                        <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
     393                        <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
    355394
    356395                        </collisionShapes>
     
    364403                        <attached>
    365404                                <Model  mesh="Endurance_MainEngine.mesh" scale="5" />
    366                                 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
     405                               
    367406               
    368407                                <ParticleEmitter scale=5  position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
     
    511550                                <Model  mesh="Endurance_Habitat.mesh" scale="5" />
    512551
    513                                 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
    514552                        </attached>
    515553
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