- Timestamp:
- Nov 28, 2016, 7:21:35 PM (7 years ago)
- File:
-
- 1 edited
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- Unmodified
- Added
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-
code/branches/HUD_HS16/src/modules/overlays/hud/HUDPickupSystem.cc
r11305 r11314 53 53 orxout() << "hello here is the HUDPickupSystem" << endl; 54 54 this->background_->addChild(overlayElement_); 55 56 PickupManager::getInstance().setPickupSystem(this);57 55 } 58 56 … … 69 67 void HUDPickupSystem::updatePickupList(std::vector<Pickupable*> picks) 70 68 { 71 for(Pickupable* p : picks) 69 int i=0; 70 const float offsetX = 0.32f; 71 float offsetY = 0.77f; 72 const float x = 0.1f; 73 74 orxout() << "size: " << picks.size() << endl; 75 76 if(picks.size()>0) 72 77 { 73 HUDPickupItem* item = new HUDPickupItem(this->getContext()); 74 item->initializeMaterial(((Pickup*)p)->getRepresentationName()); 75 item->printHello(); 78 79 for(Pickupable* p : picks) 80 { 81 // orxout() << "actual pick is: " << p << endl; 82 if(i%4==0) 83 { 84 offsetY+=0.04f; 85 i=0; 86 } 87 HUDPickupItem* item = new HUDPickupItem(this->getContext()); 88 // item->initializeMaterial(((Pickup*)p)->getRepresentationName(), offsetX+i*x, offsetY); 89 if(i%2==0) 90 item->initializeMaterial("Shield", offsetX+i*x, offsetY); 91 else 92 item->initializeMaterial("ArrowUp", offsetX+i*x, offsetY); 93 item->setOverlayGroup(this->getOverlayGroup()); 94 this->picks[p] = item; 95 ++i; 96 } 76 97 } 77 98 } … … 79 100 void HUDPickupSystem::createPickupList() 80 101 { 81 82 102 } 103 104 void HUDPickupSystem::removePickup(Pickupable* pickup) 105 { 106 HUDPickupItem* item = this->picks.find(pickup)->second; 107 orxout() << "removePickup: pickup= " << pickup << " item= " << item << endl; 108 assert(item); 109 item->setOverlayGroup(nullptr); 110 item->hideMe(); 111 overlayElement_->_update(); 112 } 83 113 84 114 void HUDPickupSystem::destroyAll() 85 115 { 86 116 this->background_->removeChild(overlayElement_->getName()); 87 117 } 88 118 }
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