Changeset 11192 for code/branches/tgidronFS16/data/levels/Hover.oxw
- Timestamp:
- May 19, 2016, 5:50:36 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/tgidronFS16/data/levels/Hover.oxw
r11184 r11192 25 25 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE 26 26 ?> 27 <!--28 <Template name=mediumdamagehoverpickupRepresentation>29 <PickupRepresentation>30 <spawner-representation>31 <StaticEntity>32 <attached>33 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 >34 <attached>35 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 />36 </attached>37 </Billboard>38 </attached>39 </StaticEntity>40 </spawner-representation>41 </PickupRepresentation>42 </Template>43 44 <Template name=damagehover baseclass=DamageBoostPickup>45 <DamageBoostPickup46 representation = "mediumdamagehoverpickup"47 duration = 10.048 damageMultiplier = 5.049 activationType = "immediate"50 durationType = "continuous"51 />52 </Template> -->53 27 54 28 <!-- Shrink Pickup Representation --> … … 59 33 <StaticEntity> 60 34 <attached> 61 <Billboard position="0, 50,0" colour="1.0,0.55,1.0" material="Sphere2" scale=1>35 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.5> 62 36 <attached> 63 37 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> … … 75 49 representation = "smallshrinkpickup" 76 50 duration = 10.0 77 shrinkFactor = 2 .551 shrinkFactor = 2 78 52 activaionType = "immediate" 79 53 durationType = "continuous" … … 88 62 <StaticEntity> 89 63 <attached> 90 <Billboard position="0, 50,0" colour="0.99,0.96,0.52" material="Sphere2" scale=1>64 <Billboard position="0,0,0" colour="0.99,0.96,0.52" material="Sphere2" scale=0.5> 91 65 <attached> 92 66 <Billboard position="0,0,0" colour="0.98,0.94,0.22" material="3arrowsup" scale=0.7 /> … … 104 78 duration = 10.0 105 79 speedAdd = 0.0 106 SpeedMultiply = 5 0.080 SpeedMultiply = 5.0 107 81 activationType = "immediate" 108 82 durationType = "continuous" … … 117 91 <StaticEntity> 118 92 <attached> 119 <Billboard position="0, 50,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=1>93 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.5> 120 94 <attached> 121 95 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> … … 135 109 136 110 <Template name=obstacle baseclass=Pawn> 137 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >111 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=10000000000000 name=box RVName = "Box 4" > 138 112 <attached> 139 <Model position="0, 50,0" mesh="crate.mesh" scale3D="15,15,15" />113 <Model position="0,0,0" mesh="crate.mesh" scale3D="15,15,15" /> 140 114 </attached> 141 115 <collisionShapes> … … 145 119 </Template> 146 120 121 <!-- Ground Template --> 122 123 <Template name=ground baseclass=StaticEntity> 124 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000000 friction=0.01 > 125 <attached> 126 <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="300,20,300" /> 127 </attached> 128 <collisionShapes> 129 <BoxCollisionShape position="0,0,0" halfExtents="300,10,300" /> 130 </collisionShapes> 131 </StaticEntity> 132 </Template> 147 133 148 134 <Level … … 156 142 <?lua include("includes/notifications.oxi") ?> 157 143 158 159 <?lua160 for i = 1, 10, 1 do161 for j = 1,10 ,1 do162 ?>163 164 <StaticEntity position="0,0,0" collisionType="static">165 <attached>166 <Model167 position="<?lua print(MAZE_CELL_SIZE*i)?>, -16, <?lua print(MAZE_CELL_SIZE*j)?>"168 scale3D="<?lua print(MAZE_CELL_SIZE*i)?>, 16, <?lua print(MAZE_CELL_SIZE*j)?>"169 mesh="CubeGround.mesh"170 />171 </attached>172 <collisionShapes>173 <BoxCollisionShape174 position="<?lua print(MAZE_CELL_SIZE*i)?>, <?lua print(MAZE_CELL_HEIGHT+1)?>, <?lua print(MAZE_CELL_SIZE*j)?>"175 halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>"176 />177 <BoxCollisionShape178 position="<?lua print(MAZE_CELL_SIZE*i)?>,-1,<?lua print(MAZE_CELL_SIZE*j)?>"179 halfExtents="<?lua print(MAZE_CELL_SIZE*i)?>,1,<?lua print(MAZE_CELL_SIZE*j)?>"180 />181 </collisionShapes>182 183 <?lua184 end185 end186 ?>187 188 </StaticEntity>189 190 144 <Scene 191 145 ambientlight = "0.8, 0.8, 0.8" … … 217 171 inventoryRepresentation = "SmallShrink" 218 172 /> 219 <!--220 <PickupRepresentation221 name = "damagehover"222 pickupName = "Medium Damage Hover Pickup"223 pickupDescription = "Multiplies the ship damage with 5."224 spawnerTemplate = "mediumdamagehoverpickupRepresentation"225 inventoryRepresentation = "MediumDamageHover"226 /> -->227 173 228 174 <StaticEntity position="0,0,0" collisionType="static"> … … 239 185 pickuptemplateshrink=smallshrinkpickup 240 186 pickuprepresentationtemplateshrink=smallshrinkpickupRepresentation 187 groundtemplate=ground 241 188 /> 242 </attached> 243 189 190 </attached> 191 244 192 </StaticEntity> 245 193 … … 262 210 </Scene> 263 211 </Level> 264 265 266 267 <!--<<Model268 position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>"269 scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>"270 mesh="ss_wall.mesh"271 />272 </attached>273 274 <collisionShapes>275 <BoxCollisionShape276 position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>"277 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"278 />279 <BoxCollisionShape280 position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>"281 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>"282 />283 </collisionShapes> -->
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