Changeset 11191 for code/branches/bindermFS16/src/orxonox/LevelStatus.h
- Timestamp:
- May 19, 2016, 5:37:05 PM (8 years ago)
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code/branches/bindermFS16/src/orxonox/LevelStatus.h
r11188 r11191 21 21 * 22 22 * Author: 23 * Fabian 'x3n' Landau 24 * Co-authors: 25 * Damian 'Mozork' Frick 23 * Matthias Binder 26 24 * 27 25 */ 28 26 29 /** 30 @file LevelManager.h 31 @brief Definition of the LevelManager singleton. 32 @ingroup Orxonox 33 */ 27 34 28 #ifndef _LevelStatus_H__ 35 29 #define _LevelStatus_H__ … … 52 46 { 53 47 48 /** 49 @brief 50 LevelStatus: 51 In the LevelStatus class all necessary information off a mission in the campaign can be saved. 52 It is only used in the LevelManager to steer the campaign menu. It is now possible to have a treelike campaign menu structure. 53 54 */ 55 54 56 55 57 class _OrxonoxExport LevelStatus : public BaseObject … … 60 62 61 63 bool won; //if the Level is won or not 62 std::vector<int> nextLevels; //i n this vector at the index i is saved if the ith level should be activated =1, visible but not activated =2, or not activated =064 std::vector<int> nextLevels; //if this Level is won, the ith element of this vector shows, what to do with the other leves 63 65 int activated; //0 not activated, 1 activated, 2 visible 64 66 };
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