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Ignore:
Timestamp:
May 10, 2016, 12:09:09 PM (8 years ago)
Author:
binderm
Message:

logic to show only certain levels and not all together, also not all shown levels have to be activated

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/bindermFS16/src/orxonox/LevelManager.h

    r11173 r11180  
    5858        virtual ~LevelStatus();
    5959       
    60 
    61     private:
    6260        bool won;
    6361        std::vector<int> nextLevels;
     
    9795            virtual ~LevelManager();
    9896
    99             void setLevelStatus(int integer);
     97            void setLevelStatus(const int integer);
     98            void buildallLevelStatus();
    10099
    101100
     
    108107
    109108            // tolua_begin
    110             bool missionactivate(int index);
     109            int missionactivate(int index);
    111110            void setDefaultLevel(const std::string& levelName); //!< Set the default Level.
    112111            /**
     
    159158            std::string lastFinishedCampaignMission_;
    160159            std::vector<std::string> campaignMissions_;
     160
    161161            std::vector<LevelStatus> allLevelStatus_;
    162162
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