- Timestamp:
- Apr 21, 2016, 3:33:48 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc
r11166 r11170 303 303 if(GameMode::isMaster()) 304 304 { 305 orxout() << "fire ce if " << firemode << endl;306 305 this->fired(firemode); 307 306 } 308 307 else 309 308 { 310 orxout() << "fire ce else " << firemode << endl;311 309 callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode); 312 310 } … … 317 315 if(GameMode::isMaster()) 318 316 { 319 orxout() << "release ce if " << firemode << endl;320 317 this->released(firemode); 321 318 } 322 319 else 323 320 { 324 orxout() << "release ce else " << firemode << endl;325 321 callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode); 326 322 }
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