- Timestamp:
- Apr 21, 2016, 3:33:48 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc
r11166 r11170 114 114 // Note: The reloading of each WeaponMode is internally handled by each A, B and C. 115 115 // The reloading of the weapon is only performed to avoid firing with different modes at the same time. 116 orxout() << "fire weapon " << mode << endl; 116 117 117 118 if (this->bReloading_ && this->reloadingWeaponmode_ != mode) 118 119 return; … … 137 138 void Weapon::release(unsigned int mode) 138 139 { 139 orxout() << "release weapon " << mode << endl;140 140 if (this->bReloading_ && this->reloadingWeaponmode_ != mode) 141 141 return;
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