- Timestamp:
- Mar 24, 2016, 3:56:35 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc
r11142 r11153 52 52 53 53 this->reloadTime_ = 0.1f; 54 this->damage_ = 9000.1f ;55 this->speed_ = 9000.1f ;54 this->damage_ = 9000.1f*loaded_; 55 this->speed_ = 9000.1f*loaded_; 56 56 57 57 this->setMunitionName("dEnergy"); … … 68 68 void Discharger::fire() 69 69 { 70 71 } 72 void Discharger::unfire() 73 { 74 BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); 70 /*BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); 75 71 76 72 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); … … 82 78 projectile->setDamage(this->getDamage()); 83 79 projectile->setShieldDamage(this->getShieldDamage()); 84 projectile->setHealthDamage(this->getHealthDamage()); 80 projectile->setHealthDamage(this->getHealthDamage());*/ 81 extern unsigned int beginLoad_ = time; 82 } 83 void Discharger::release() 84 { 85 extern unsigned int endLoad_ = time; 86 extern unsigned int loaded_ = endLoad_ - beginLoad_; 87 85 88 } 86 89 }
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