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Ignore:
Timestamp:
Feb 4, 2016, 11:54:04 PM (9 years ago)
Author:
fvultier
Message:

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.h

    r11071 r11108  
    5757            virtual ~EnergyDrink() {}
    5858
     59            virtual bool fire(float* reloadTime) override;
    5960            virtual void fire() override;
    6061            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
     
    8990            float delay_; //!< The firing delay.
    9091            Timer delayTimer_; //!< The timer to delay the firing.
     92            bool timerStarted_;
    9193    };
    9294}
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