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Ignore:
Timestamp:
Feb 4, 2016, 11:54:04 PM (8 years ago)
Author:
fvultier
Message:

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/weapons/projectiles/ParticleProjectile.h

    r11071 r11108  
    4848    @ingroup WeaponsProjectiles
    4949    */
    50     class _WeaponsExport ParticleProjectile : public BillboardProjectile
     50    class _WeaponsExport ParticleProjectile : public Projectile
    5151    {
    5252        public:
     
    5454            virtual ~ParticleProjectile();
    5555            virtual void changedVisibility() override;
     56            virtual void setEffect(const std::string& effect);
    5657
    5758        private:
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