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Ignore:
Timestamp:
Jan 27, 2016, 6:50:51 PM (8 years ago)
Author:
muemart
Message:

Fix loads of doxygen warnings and other documentation issues

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/libraries/util/Math.cc

    r11071 r11099  
    291291    /**
    292292                @brief Gets the new vector after a coordinate transformation
    293                 @param distance Vector which will be transformed
    294                 @param mydirection New x basevector
    295                 @param myorthonormal New y basevector
    296                 @param otherposition New z basevector
    297                 @return direction in the new coordinates
     293                @param totransform Vector which will be transformed
     294                @param newx New x basevector
     295                @param newy New y basevector
     296                @param newz New z basevector
     297                @return Vector in the new coordinates
    298298
    299299                x is vector in old coordinates
     
    307307                y = T^(-1)*x
    308308            */
    309     orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside)
     309    orxonox::Vector3 getTransformedVector(const orxonox::Vector3& totransform, const orxonox::Vector3& newx, const orxonox::Vector3& newy, const orxonox::Vector3& newz)
    310310    {
    311311        // inverse of the transform matrix
    312         float determinant = +mydirection.x * (myorthonormal.y*myside.z - myside.y*myorthonormal.z)
    313                             -mydirection.y * (myorthonormal.x*myside.z - myorthonormal.z*myside.x)
    314                             +mydirection.z * (myorthonormal.x*myside.y - myorthonormal.y*myside.x);
     312        float determinant = +newx.x * (newy.y*newz.z - newz.y*newy.z)
     313                            -newx.y * (newy.x*newz.z - newy.z*newz.x)
     314                            +newx.z * (newy.x*newz.y - newy.y*newz.x);
    315315        float invdet = 1/determinant;
    316316
     
    320320        orxonox::Vector3 zinvtransform;
    321321
    322         xinvtransform.x = (myorthonormal.y * myside.z        - myside.y        * myorthonormal.z)*invdet;
    323         xinvtransform.y = (mydirection.z   * myside.y        - mydirection.y   * myside.z       )*invdet;
    324         xinvtransform.z = (mydirection.y   * myorthonormal.z - mydirection.z   * myorthonormal.y)*invdet;
    325         yinvtransform.x = (myorthonormal.z * myside.x        - myorthonormal.x * myside.z       )*invdet;
    326         yinvtransform.y = (mydirection.x   * myside.z        - mydirection.z   * myside.x       )*invdet;
    327         yinvtransform.z = (myorthonormal.x * mydirection.z   - mydirection.x   * myorthonormal.z)*invdet;
    328         zinvtransform.x = (myorthonormal.x * myside.y        - myside.x        * myorthonormal.y)*invdet;
    329         zinvtransform.y = (myside.x        * mydirection.y   - mydirection.x   * myside.y       )*invdet;
    330         zinvtransform.z = (mydirection.x   * myorthonormal.y - myorthonormal.x * mydirection.y  )*invdet;
     322        xinvtransform.x = (newy.y * newz.z        - newz.y        * newy.z)*invdet;
     323        xinvtransform.y = (newx.z   * newz.y        - newx.y   * newz.z       )*invdet;
     324        xinvtransform.z = (newx.y   * newy.z - newx.z   * newy.y)*invdet;
     325        yinvtransform.x = (newy.z * newz.x        - newy.x * newz.z       )*invdet;
     326        yinvtransform.y = (newx.x   * newz.z        - newx.z   * newz.x       )*invdet;
     327        yinvtransform.z = (newy.x * newx.z   - newx.x   * newy.z)*invdet;
     328        zinvtransform.x = (newy.x * newz.y        - newz.x        * newy.y)*invdet;
     329        zinvtransform.y = (newz.x        * newx.y   - newx.x   * newz.y       )*invdet;
     330        zinvtransform.z = (newx.x   * newy.y - newy.x * newx.y  )*invdet;
    331331
    332332        // coordinate transformation
    333333        orxonox::Vector3 distanceShip;
    334         distanceShip.x = xinvtransform.x * distance.x + yinvtransform.x * distance.y + zinvtransform.x * distance.z;
    335         distanceShip.y = xinvtransform.y * distance.x + yinvtransform.y * distance.y + zinvtransform.y * distance.z;
    336         distanceShip.z = xinvtransform.z * distance.x + yinvtransform.z * distance.y + zinvtransform.z * distance.z;
     334        distanceShip.x = xinvtransform.x * totransform.x + yinvtransform.x * totransform.y + zinvtransform.x * totransform.z;
     335        distanceShip.y = xinvtransform.y * totransform.x + yinvtransform.y * totransform.y + zinvtransform.y * totransform.z;
     336        distanceShip.z = xinvtransform.z * totransform.x + yinvtransform.z * totransform.y + zinvtransform.z * totransform.z;
    337337
    338338        return distanceShip;
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