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Ignore:
Timestamp:
Jan 21, 2016, 1:59:04 PM (8 years ago)
Author:
muemart
Message:

Fix some clang-tidy warnings.
Also, Serialise.h was doing some C-style casts that ended up being const casts. I moved those const casts as close to the source as possible and changed the loadAndIncrease functions to not do that.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/invader/InvaderEnemy.h

    r11071 r11083  
    4949            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
    5050            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override;
    51             virtual void setPlayer(InvaderShip* player){this->player = player;}
     51            virtual void setInvaderPlayer(InvaderShip* player){this->player = player;}
    5252
    5353            int level;
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